Other Monsters That Should Appear In Resident Evil 3 Remake

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Resident Evil 4 represents a completely different challenge compared to the recently released remakes. Resident Evil 2 and Resident Evil 3 both initially came out on the first PlayStation console way back in 1998 and 1999, respectively. Sony's first console didn't have the luxury of rendering highly complex character models or 3D environments, storing larger amounts of data, and any other modern conveniences games from the mid-to-late 2000s onward have. Resident Evil 4 came out for the GameCube in 2005, and though it wasn't necessarily the first fully dimensional Resident Evil game, it was the first to take advantage of next-generation hardware to craft a highly detailed wo


However, Resident Evil 3 producer Peter Fabiano also clarified that even though Nemesis was designed to have a smarter AI , the developers also programmed the monster to give players some room to breathe momentarily. During the design of Nemesis, the developers acknowledged how "pacing is important" to ensure a correct balance between heart-pumping action and letting players feel a little bit relaxed while still maintaining some level of tension and sense of dread that is common in survival horror ga


The Big N was unable to secure the necessary licensing rights for Popeye in time, so Miyamoto set to work on a game that mirrored the Popeye, Olive Oyl, and Bluto dynamic from the comic strips. Miyamoto ultimately ended up replacing them with Mario, Pauline, and Donkey Kong, respectiv


Considering that the most recent remake in the series is 2020's Resident Evil 3 , it'd make sense that the following remake should be the next numbered title in the series. There's no need to confuse casuals with a non-numerical cult classic, especially when they can dive into something easily recognizable with proven commercial and critical succ


Another important part of the Grand Theft Auto formula came about by complete accident. Apparently, cops weren't meant to chase players off the road, but they started to do so due to a glitch in the programming. This glitch reportedly led to the "Wanted" system that is still used to this day in the latest entry in the series, Grand Theft Auto


Ever since their introduction in Resident Evil 2 , Lickers became one of the most feared and most popular enemies in the Resident Evil franchise. Similar to Crimson Heads, Lickers are mutations from severely injured zombies, but this mutation is caused by a separate t-Virus strain. Lickers are known for their large exposed brains and extremely long tongue. Although these creatures do not have the ability to see, they are extremely sensitive to sound and are able to hunt their prey just by listening to their movements. Although Lickers were present in Raccoon City during the Outbreak, Jill Valentine wasn't able to encounter them, but it will be interesting to see whether these monsters will be present in the remake, especially inside the police stat


Borderlands is known for its cel-shaded art style and quirky sense of humor, but if plans didn't change during development, it could have been a much different game. When Borderlands was first announced, it sported a darker tone and realistic graphics to ma


It is true that the TX-28 MicroFusion pack used to power the armor's hydraulics isn't exactly the safest option, but then, this is a series whose premise is based on the irresponsible use of nuclear technology. Unlike most entries on this list, both the T-51b and its predecessor , the T-45d power armor are seen multiple times, worn in number by members of the Brotherhood of Steel and the Enclave. Normally that might harm the armor's novelty factor, but even with the extra training required to operate it, nothing beats the stares when entering a r


In the original game, zombies were not as threatening as other enemies in Resident Evil 3. They were slow, easy to outrun, and could be killed by just a handful of bullets. Although they were still slow and could easily be outrun in Resident Evil 2 remake, zombies are just more bulletproof even when shooting them in the head. This is because of the fact that Resident Evil 2 and 3 implement a third-person over-the-shoulder perspective, which makes it easier to land headshots unlike with the classic games' fixed camera angles. Of course, if remake zombies were as fragile as their original counterparts, then clearing them out in the game would be a breeze given that the over-the-shoulder perspective offers better visibility to play


Often in the conversation for the best armor sets in the franchise, this armor combines an attractive design with an important effect in the gameplay. However, it does require a very specific style of play since one becomes incredibly slow while wearing it, which doesn't work very well with those who prefer evading over parrying. Still, it was a nightmare to face in


Now, the subsequent creatures that are featured on this list are monsters that were developed by Capcom for other Resident Evil games that did not make click the following website final cut. Headlining this list is the ultra-creepy Spider-Man, which is a monster design that was rejected during the development of the Resident Evil 0 . The monster appears to be a giant tarantula spider that is taking over a human host. The monster design surfaced during the Developer Diary video of Resident Evil 0 Remaster , and while unlikely, it is interesting to see this design come to life in Resident Evi